built: 2023.07.08 09:31:13

Search: "{HIT}"

Pilots

c ! 3 uIbtisam 45
{3
|2
1 6 3
flr EPWYAm After you fully execute a maneuver, if you are stressed, you may roll 1 attack die. On a d or c result, remove 1 stress token.
b ! 4 uTen Numb 49
{3 1 4 4
f>rlr ESCCPmtn While you defend or perform an attack, you may spend 1 stress token to change all of your f results to e or d results.
g ! 3 uEzra Bridger 40
{3 2 3 1 1`
fer>e FUWmt Locked and Loaded While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e or d results.
g ! 2 u"Zeb" Orrelios 33
{3 2 3 1
fer>e EUWmt Locked and Loaded While you defend, c results are neutralized before d results.
: / 6 uAnakin Skywalker 50
{2 1 5 3 3`
flr= FUPYABm Plated Hull After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 h to remove 1 stress token.
: / 5 u"Odd Ball" 39
{2 1 5 3
flr= EUPYABm Plated Hull After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
: / 4 u"Matchstick" 41
{2 1 5 3
flr= EUPYABm Plated Hull While you perform a primary or p attack, you may reroll 1 attack die for each red token you have.
: / 3 u"Broadside" 36
{2 1 5 3
flr= EUPYABm Plated Hull While you perform a p attack, if your p indicator is in your £ or ¢, you may change 1 blank result to a f result.
: / 3 Shadow Squadron Veteran 31
{2 1 5 3
flr= EUPYABm Plated Hull Shadow Squadron has served since the early days of the Clone Wars, winning victories at Kadavo and against the flagship of Grievous, Malevolence.
: / 2 u"Goji" 29
{2 1 5 3
flr= UPYABm Plated Hull While a friendly ship at range 0-3 defends, it may roll 1 additional defense die for each friendly bomb at range 0-1 of it.
: / 2 uR2-D2 31
{2 1 5 3
alr= EUPWYBm Plated Hull At the start of the Engagement Phase, if there is an enemy ship in your |, gain 1 calculate token.
: / 2 Red Squadron Bomber 30
{2 1 5 3
flr= UPYABm Plated Hull At the battle of Geonosis, Red Squadron provided vital cover to the LAAT gunships deployed to secure the surface.
\ / 4 uBarriss Offee 36
{2 3 3 1 1`
felrb FAnm Fine-tuned Controls While a friendly ship at range 0-2 performs an attack, if the defender is in its }, you may spend 1 h to change 1 f result to a d result or 1 d result to a c result.
\ / 4 uLuminara Unduli 40
{2 3 3 1 2`
felrb FAnm Fine-tuned Controls While a friendly ship at range 0-2 defends, if it is not in the attacker's }, you may spend 1 h. If you do, change 1 c result to a d result or 1 d result to a f result.
+ . 5 uuPhlac-Arphocc Prototype 38
{3 3 3 0
aelr>eb>a ESMmn Networked Calculations During the System Phase, you may spend your lock on a ship to look at that ship's dial.
+ . 4 uDIS-T81 37
{3 3 3 0
aelr>eb>a ESMmn Networked Calculations While you defend or perform an attack, you may spend 1 calculate token from a friendly ship in the enemy ship's firing arc to change 1 f result to an e or d result.
+ . 3 uuuFearsome Predator 36
{3 3 3 0
aelr>eb>a ESMmn Networked Calculations Setup: After placing forces, assign the Fearful Prey condition to 1 enemy ship.
+ . 3 uDIS-347 36
{3 3 3 0
aelr>eb>a ESMmn Networked Calculations At the start of the Engagement Phase, you may acquire a lock on an object at range 1-3 that has a friendly lock.
+ . 3 Separatist Interceptor 35
{3 3 3 0
aelr>eb>a ESMmn Networked Calculations Deployed late in the Clone Wars, these aggressive starfighters, and the destructive buzz droids they carry, pose a serious threat to even veteran Jedi pilots.
+ . 1 Colicoid Interceptor 34
{3 3 3 0
aelr>eb>a SMmn Networked Calculations Designed by the Colicoid Creation Nest and manufactured by Phlac-Arphocc Automata Industries, the heuristic processors of Droid Tri-Fighters allow these deadly ships to analyze and adapt to enemy tactics in-flight.
e ! 4 uGavin Darklighter 55
{3 3 3 3
felr>lb>l EXSPAm Experimental Scanners While a friendly ship performs an attack, if the defender is in your {, the attacker may change 1 d result to a c result.
= . 4 uDBS-404 31
{2 2 5 0
alr>l= PMBmn Networked Calculations You can perform primary attacks at range 0. While you perform an attack at attack range 0-1, you must roll 1 additional die. After the attack hits, suffer 1 c damage.
= . 3 uDBS-32C 40
{2 2 5 0
alr>lj SZmn Networked Calculations At the start of the Engagement Phase, you may spend 1 calculate token to perform a o action. You cannot coordinate ships that do not have the Networked Calculations ship ability.
= . 3 uuuBombardment Drone 30
{2 2 5 0
alr>l= SBBmn Networked Calculations If you would drop a device, you may launch that device instead, using the same template.
= . 3 Separatist Bomber 29
{2 2 5 0
alr>l= PMBmn Networked Calculations The droid armies of the Separatists are callous to the plight of civilians and make no effort to limit collateral damage.
= . 1 uuBaktoid Prototype 29
{2 2 5 0
alr>l= SMMmn Networked Calculations While you perform a special attack, if a friendly ship with the Networked Calculations ship ability has a lock on the defender, you may ignore the f, a, or l requirement of that attack.
= . 1 Techno Union Bomber 26
{2 2 5 0
alr>l= PMBmn Networked Calculations Baktoid Armor Workshop developed the Hyena as a strike craft compatible with Trade Federation Vulture swarm tactics.
p # 4 uTel Trevura 44
p2 2 6 3 1
f>Rl>Rr ECPWYImt If you would be destroyed, you may spend 1 g. If you do, discard all of your damage cards, suffer 5 d damage, and place yourself in reserves instead. At the start of the next Planning Phase, place yourself within range 1 of your player edge.
K # 4 uTorani Kulda 48
{3 1 7 2
flr= EPMAIm Dead to Rights After you perform an attack, each enemy ship in your } suffers 1 d damage unless it removes 1 green token.
s # 2 uInaldra 30
{2 3 3 1
felr m Weapon Hardpoint While you defend or perform an attack, you may suffer 1 d damage to reroll any number of your dice.
a ! 3 uSabine Wren 35
{2 3 2 2
felrb EEMn Vectored Thrusters While you defend or perform an attack, if the attack range is 1 and you are in the enemy ship's {, you may change 1 of your results to an e or d result.
E - 2 uRonith Blario 34
p2 3 2 2
felrb EXM Refined Gyrostabilizers While you defend or perform an attack, if the enemy ship is in another friendly ship's p, you may spend 1 focus token from that friendly ship to change 1 of your f results to an e or d result.
Y - 5 uRey 68
q3 1 8 3 2`
flbR FMWWYImt While you defend or perform an attack, if the enemy ship is in your {, you may spend 1 h to change 1 of your blank results to an e or d result.
% ! 3 uEzra Bridger 40
{2
|2
2 4 1 1`
fo FWAmt Comms Shuttle While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e/d results.
% ! 2 u"Zeb" Orrelios 33
{2
|2
2 4 1
fo EWAmt Comms Shuttle While you defend, c results are neutralized before d results.
v # 4 uPrince Xizor 51
{3 3 4 1
flr>fb>f EXPmt Microthrusters While you defend, after the Neutralize Results step, another friendly ship at range 0-1 and in the attack arc may suffer 1 d or c damage. If it does, cancel 1 matching result.
x ! 5 uThane Kyrell 46
{3 2 4 2
flr EPAmn While you perform an attack, you may spend 1 f, d, or c result to look at the defender's facedown damage cards, choose 1, and expose it.
x ! 4 uJek Porkins 44
{3 2 4 2
flr EPAmn After you receive a stress token, you may roll 1 attack die to remove it. On a d result, suffer 1 d damage.
x ! 3 uBiggs Darklighter 47
{3 2 4 2
flr PAmn While another friendly ship at range 0-1 defends, before the Neutralize Results step, if you are in the attack arc, you may suffer 1 d or c damage to cancel 1 matching result.
A @ 6 uDarth Vader 66
{2 3 3 2 3`
f>rlr FSMm Advanced Targeting Computer After you perform an action, you may spend 1 h to perform an action.
A @ 5 uMaarek Stele 44
{2 3 3 2
f>rlr ESMm Advanced Targeting Computer While you perform an attack, if the defender would be dealt a faceup damage card, instead draw 3 damage cards, choose 1, and discard the rest.
A @ 4 uVed Foslo 43
{2 3 3 2
f>rlr ESMm Advanced Targeting Computer While you execute a maneuver, you may execute a maneuver of the same bearing and difficulty of a speed 1 higher or lower instead.
A @ 3 uZertik Strom 40
{2 3 3 2
f>rlr SMm Advanced Targeting Computer During the End Phase, you may spend a lock you have on an enemy ship to expose 1 of that ship's damage cards.
A @ 3 Storm Squadron Ace 39
{2 3 3 2
f>rlr ESMm Advanced Targeting Computer The TIE Advanced x1 was produced in limited quantities, but Sienar engineers incorporated many of its best qualities into their next TIE model: the TIE Interceptor.
A @ 2 Tempest Squadron Pilot 36
{2 3 3 2
f>rlr SMm Advanced Targeting Computer The TIE Advanced improved on the popular TIE/ln design by adding shielding, better weapons systems, curved solar panels, and a hyperdrive.
D @ 6 uDarth Vader 112
{3 3 3 4 3`
felrb FCMn Full Throttle You cannot spend h except while attacking. While you perform an attack, you may spend 1 h to change 1 blank result to a d result.
D @ 3 uCaptain Dobbs 73
{3 3 3 4
felrb ESCMn Full Throttle While another friendly ship at range 0-1 defends, before the Neutralize Results step, if you are in the attack arc and are not ionized, you may gain 1 ion token to cancel 1 d result.
O + 5 uCommander Malarus 33
{2 3 3 1 2
felr EXm At the start of the Engagement Phase, you may spend 1 g and gain 1 stress token. If you do, until the end of the round, while you defend or perform an attack, you may change all of your f results to e or d results.
F ! 3 uEzra Bridger 26
{2 3 3 0 1`
fer Fm While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e or d results.
F ! 2 u"Zeb" Orrelios 22
{2 3 3 0
fer m While you defend, c results are neutralized before d results.
V @ 4 uMajor Vermeil 49
{3 1 6 2
feoj EWWm Adaptive Ailerons While you perform an attack, if the defender does not have any green tokens, you may change 1 of your blank or f results to a d result.
! + 4 u"Scorch" 35
{2 2 4 2
flr>lb=>e EXPMYBBm Pursuit Thrusters While a friendly ship at range 0-1 performs a primary attack, it may spend 1 d result. If it does, after defending, the defender gains 1 strain token.
S + 4 uCaptain Phasma 34
{2
p2
2 3 3
f>Re>Rl>Rr>R ESXMYm Heavy Weapon Turret While you defend, after the Neutralize Results step, another friendly ship at range 0-1 must suffer 1 d/c damage to cancel 1 matching result.
T @ 4 u"Countdown" 41
{3 2 4 0
fer EYBm Adaptive Ailerons While you defend, after the Neutralize Results step, if you are not stressed, you may suffer 1 d damage and gain 1 stress token. If you do, cancel all dice results.
_ . 3 uDFS-081 23
{2 2 3 0
alr>a Mmn Networked Calculations While a friendly ship at range 0-1 defends, it may spend 1 calculate token to change all c results to d results.
_ . 3 uuuPrecise Hunter 24
{2 2 3 0
alr>a Mmn Networked Calculations While you perform an attack, if the defender is in your }, you may reroll 1 blank result.
_ . 3 Separatist Drone 21
{2 2 3 0
alr>a Mmn Networked Calculations As the Clone Wars escalate, the Separatist Alliance continues to develop the technology of droid starfighters, as well as the tactical droids that command them.
_ . 1 uDFS-311 23
{2 2 3 0
alr>a Mmn Networked Calculations At the start of the Engagement Phase, you may transfer 1 of your calculate tokens to another friendly ship at range 0-3.
_ . 1 uuHaor Chall Prototype 22
{2 2 3 0
alr>a Mmn Networked Calculations After an enemy ship in your } at range 0-2 declares another friendly ship as the defender, you may perform a a or l action.
_ . 1 Trade Federation Drone 21
{2 2 3 0
alr>a Mmn Networked Calculations The Trade Federation deployed countless Vulture Droids at the Battle of Naboo, and continues to use these inexpensive starfighters in the Clone Wars.
t # 4 uBossk 60
~3 1 9 3
fil ECMWWYImt While you perform a primary attack, after the Neutralize Results step, you may spend 1 c result to add 2 d results.
z # 4 uBossk 27
{2 2 2 2
flr EMIm Pursuit Craft While you perform a primary attack, after the Neutralize Results step, you may spend 1 c result to add 2 d results.

Upgrades

A / 3 uR2-C4 While you perform an attack, you may spend 1 evade token to change 1 f result to a d result.
A / 3 uR7-A7 While you perform an attack, you may spend 1 g to change 1 d result to a c result.
C 4 Heavy Laser Cannon Attack: After the Modify Attack Dice step, change all c results to d results.
C 6 Ion Cannon Attack: If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
C 0 Jamming Beam Attack: If this attack hits, all d/c results inflict jam tokens instead of damage.
C 4 Tractor Beam Attack: If this attack hits, all d/c results inflict tractor tokens instead of damage.
G 5 Adaptive Shields While another friendly ship at range 0-1 defends, if it is a smaller size than you, you may spend 1 * or 2 ( to cancel 1 d or c result.
V @ 4 uAgent of the Empire You are a wing leader. Your wingmates must be 2, 3, 4, or 5 TIE/ln fighters. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 d or c damage to cancel a matching result.
Vt ! 4 uB6 Blade Wing Prototype Add Y slot. Attack (l): Gain 1 ion token to perform this attack. If this attack hits, the defender suffers 1 additional d/c damage for each matching uncanceled result after the first.
V + 4 uFirst Order Elite You are a wing leader. Your wingmates must be 2 or 3 TIE/fo fighters or TIE/sf fighters. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 d or c damage to cancel a matching result.
V / 4 Jedi Commander Setup: Equip this side faceup. You are a wing leader. Your wingmates must be 2-5 V-19 Torrents or 2-5 Nimbus-class V-wings. Ater you are placed, flip this card.
Jedi Commander While your wingmates execute purple maneuvers, they treat those maneuvers as red instead. While you defend, up to 2 of your wingmates in the attack arc may each suffer 1 d/c damage to cancel 1 matching result.
V ! 4 uPhoenix Squadron Setup: Equip ths side faceup. You are a wing leader. Your wingmates must be one of the following: 0-1 Attack Shuttle 0-1 Sheathipede-class Shuttle 0-5 RZ-1 A-wings After you are placed, flip this card.
uPhoenix Squadron At the start of the Planning Phase, 1 of your wingmates that is docked with you may join your wing without gaining a stress token. While you or your Attack Shuttle wingmate or Sheathipede-class wingmate defends, up to 2 of your RZ-1 A-wing wingmates in the attack arc may each suffer 1 d/c damage to cancel 1 matching result.
V @ 4 uShadow Wing Setup: Equip this side faceup. You are a wing leader. Your wingmates must be 2-5 other ships of your type. After you are placed, flip this card.
uShadow Wing Your wingmates can perform r or b actions. If they do, they voluntarily split from the wing. While you defend, up to 2 of your wingmates in the attack arc may each suffer 1 d/c damage to cancel 1 matching result.
V @ 3 uuSkystrike Academy Class Setup: Equip this side faceup. You are a wing leader. Your wingmates must be 2-5 TIE/ln Fighters with initiative lower than yours. After you are placed, flip this card.
uuSkystrike Academy Class After you barrel roll or boost, each of your wingmates is forced to split from the wing. While you defend, up to 5 of your wingmates in the attack arc may each suffer 1 d/c to cancel 1 matching result.
V 2 Veteran Wing Leader You are a wing leader. Your wingmates must be 2, 3, 4, or 5 other ships of your ship type. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 d or c damage to cancel a matching result.
VW @ 6 uAdmiral Ozzel While a friendly large or huge ship at range 0-3 executes a maneuver, it may suffer 1 d damage to execute a maneuver of the same bearing and difficulty of a speed 1 higher or lower instead.
n 1 Alpha-3B "Besh" While you perform a primary attack, you may spend your lock on the defender to change 1 of your blank or f results to a d result. Add B slot.
W @ 5 uAgent Kallus Setup: After placing forces, assign the Hunted condition to 1 enemy ship. While you perform an attack against the ship with the Hunted condition, you may change 1 of your f results to a d result.
W + 7 uAgent Terex Setup: Equip this side faceup and place 3 calculate tokens on this card. At the start of the Engagement Phase, you may choose a friendly ship at range 0-3 and remove 1 calculate token from this card to have that ship gain a matching token. Then, if there are no calculate tokens on this card, flip it.
uAgent Terex (Cyborg) During the System Phase, roll 1 attack die. On a d or c result, gain 1 calculate token. Otherwise gain 1 jam token. Action: Transfer 1 calculate token or 1 jam token to a ship at range 0-3.
W ! 1 u"Chopper" During the Perform Action step, you may perform 1 action, even while stressed. After you perform an action while stressed, suffer 1 d damage unless you expose 1 of your damage cards.
W + 6 uCommander Malarus Setup: Equip this side faceup. While a friendly non-limited ship at range 0-1 performs a primary attack, that ship may reroll 1 blank result. If it does and the attack does not hit, you must flip this card.
uCommander Malarus (Perfected) While you perform an attack, if the defender is in your }, you must convert all f results to d results and gain 1 stress token. Then, if you have 2 or more stress tokens, suffer 1 d damage.
W @ 14 uDarth Vader At the start of the Engagement Phase, you may choose 1 ship in your firing arc at range 0-2 and spend 1 h. If you do, that ship suffers 1 d damage unless it chooses to remove 1 green token.
W 3 Freelance Slicer While you defend, before attack dice are rolled, you may spend a lock you have on the attacker to roll 1 attack die. If you do, the attacker gains 1 jam token. Then, on a d or c result, gain 1 jam token.
W . 3 uGeneral Grievous While you defend, after the Neutralize Results step, if there are 2 or more d/c results, you may spend 1 g to cancel 1 d or c result. After a friendly ship is destroyed, recover 1 g.
W ! 4 uHera Syndulla You can execute red maneuvers even while stressed. After you fully execute a red maneuver, if you have 3 or more stress tokens, remove 1 stress token and suffer 1 d damage.
W 2 Novice Technician At the end of the round, you may roll 1 attack die to repair 1 faceup damage card. Then on a d result, expose 1 damage card.
W ! 8 uR2-D2 During the End Phase, if you are damaged and not shielded, you may roll 1 attack die to recover 1 shield. On a d result, expose 1 of your damage cards.
W ! 9 uSaw Gerrera While you perform an attack, you may suffer 1 d damage to change all of your f results to c results.
W # 2 uUnkar Plutt After you partially execute a maneuver, you may suffer 1 d damage to perform 1 white action.
F 5 Foresight After an enemy ship executes a maneuver, you may spend 1 h to perform this attack against it as a bonus attack. Attack: You may change 1 f result to a d result; your dice cannot be modified otherwise.
F 6 Malice While you perform an attack, you may spend 1 h to change 1 f or d result to an c result. If you do, after you perform that attack, if the defender was dealt 1 or more faceup Pilot or Crew damage cards, recover 2 h.
F 1 Predictive Shot After you declare an attack, if the defender is in your }, you may spend 1 h. If you do, during the Roll Defense Dice step, the defender cannot roll more defense dice than the number of your d/c results.
F 0:4 1:4 2:4 3:8 4:16 5:24 6:32 Supernatural Reflexes Before you activate, you may spend 1 h to perform a r or b action. Then, if you performed an action you do not have on your action bar, suffer 1 d damage.
Y .# 6 uBoba Fett While you perform an attack, if there are no other ships in the attack arc, you may change 1 of your f results to a d result.
Y # 2 uBT-1 While you perform an attack, you may change 1 d result to a c result for each stress token the defender has.
Y / 4 uClone Commander Cody After you perform an attack that missed, if 1 or more d/c results were neutralized, the defender gains 1 strain token.
Y # 6 uDengar After you defend, if the attacker is in your firing arc, you may spend 1 g. If you do, roll 1 attack die unless the attacker chooses to remove 1 green token. On a d or c result, the attacker suffers 1 d damage.
Y # 1 uGreedo While you perform an attack, you may spend 1 g to change 1 d result to a c result. While you defend, if your g is active, the attacker may change 1 d result to a c result.
Y - 10 uRey While you defend or perform an attack, if the enemy ship is in your p, you may spend 1 h to change 1 of your blank results to a e or d result.
Y 7 Suppressive Gunner While you perform an attack, you may spend 1 f result. If you do, the defender gains 1 deplete token unless it chooses to suffer 1 d damage.
H 5 Ion Cannon Battery Setup: Equip this side faceup. Bonus Attack: Spend 1 (. If this attack hits, the defender suffers 1 c damage, and all d/c results inflict ion tokens instead of damage.
Ion Cannon Battery (Offline) Offline After you engage, you may spend 2 ( to flip this card.
H 10 Turbolaser Battery Setup: Equip this side faceup. Bonus Attack ( l): Spend 3 (. If this attack hits, add 3 d results.
Turbolaser Battery (Offline) Offline After you engage, you may spend 2 ( to flip this card.
HG 4 Drill Beak Setup: Equip this side faceup. You can perform this attack at range 0. Bonus Attack: Spend 1 (. If the attack range is 0, change all d results to c results.
Drill Beak (Offline) Offline Action: Spend 1 ( to repair this card.
HG 10 Proton Cannon Battery Setup: Equip this side faceup. Bonus Attack: Change 1 d result to a c result. Bonus Attack: Spend 1 (. Change 1 d result to a c result.
Proton Cannon Battery (Offline) Offline Action: Spend 1 ( to repair this card.
I 2 Deadman's Switch After you are destroyed, each other ship at range 0-1 suffers 1 d damage.
I 3 Feedback Array Before you engage, you may gain 1 ion token and 1 disarm token. If you do, each ship at range 0 suffers 1 d damage.
MM 5 uDiamond-Boron Missiles Attack ( l): Spend 1 g. After this attack hits, you may spend 1 g. If you do, each ship at range 0-1 of the defender with agility equal to or less than the defender's rolls 1 attack die and suffers 1 d/c damage for each matching result.
M 5 Homing Missiles Attack ( l): Spend 1 g. After you declare the defender, the defender may choose to suffer 1 d damage. If it does, skip the Attack and Defense Dice steps and the attack is treated as hitting.
M 2 Ion Missiles Attack ( l): Spend 1 g. If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
M 5 Mag-Pulse Warheads Attack ( l): Spend 1 g. If this attack hits, the defender suffers 1 c damage and gains 1 deplete and 1 jam token. Then cancel all d/c results.
m 2 Electronic Baffle During the End Phase, you may suffer 1 d damage to remove 1 red token.
m 5 Static Discharge Vanes Before you would gain 1 ion or jam token, if you are not stressed, you may choose another ship at range 0-1 and gain 1 stress token. If you do, the chosen ship gains that ion or jam token instead, then you suffer 1 d damage.
Z . 5 uTV-94 While a friendly ship at range 0-3 performs a primary attack against a defender in its }, if there are 2 or fewer attack dice, it may spend 1 calculate token to add 1 d result.
E 1 Deadeye Shot While you perform a primary attack, if the defender is in your }, you may spend 1 d result or change 1 c result to a d result. If you do, the defender exposes 1 of its damage cards.
E + 1 Fanatical While you perform a primary attack, if you are not shielded, you may change 1 f result to a d result.
E # 3 Fearless While you perform a { primary attack, if the attack range is 1 and you are in the defender's {, you may change 1 of your results to a d result.
E 2 Ion Limiter Override After you fully execute a red maneuver, you may perform a r action, even while stressed. If you do, roll an attack die; on a d result gain 1 strain token, and on a c result, gain 1 ion token.
E 1 Marksmanship While you perform an attack, if the defender is in your }, you may change 1 d result to a c result.
E @ 1 Ruthless While you perform an attack, you may choose another friendly ship at range 0-1 of the defender. If you do, that ship suffers 1 d damage and you may change 1 of your die results to a d result.
E . 2 Treacherous While you defend, you may choose a ship obstructing the attack and spend 1 g. If you do, cancel 1 d or c result, and the ship you chose gains 1 strain token. After a ship at range 0-3 is destroyed, recover 1 g.
T # 2 IG-RM Droids While you perform an attack, if you are calculating, you may change 1 d result to a c result.
TY # 5 Corsair Crew While you perform an attack against a standard ship, you may spend 1 d result. If you do, the defender gains 1 deplete token.
X 5 Advanced Optics While you perform an attack, you may spend 1 focus token to change 1 of your blank results to a d result.
t .# 3 uSlave I While you perform a { attack, if you are in the defender's {REARHALFARC}, you may change 1 d result to a c result. Add Y slot.
P 5 Adv. Proton Torpedoes Attack ( l): Spend 1 g. Change 1 d result to a c result.
P 4 Ion Torpedoes Attack ( l): Spend 1 g. If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
P 7 Plasma Torpedoes Attack ( l): Spend 1 g. During the Neutralize Results step, c results are canceled before d results. After this attack hits, the defender loses 1 shield.
P 12 Proton Torpedoes Attack ( l): Spend 1 g. Change 1 d result to a c result.
U 5 Ion Cannon Turret Attack: If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.