c
|
!
|
3
|
uIbtisam
|
45
|
|
flr
|
EPWYAm
|
|
After you fully execute a maneuver, if you are stressed, you may roll 1 attack die. On a d or c result, remove 1 stress token.
|
b
|
!
|
4
|
uTen Numb
|
49
|
|
f>rlr
|
ESCCPmtn
|
|
While you defend or perform an attack, you may spend 1 stress token to change all of your f results to e or d results.
|
g
|
!
|
3
|
uEzra Bridger
|
40
|
|
fer>e
|
FUWmt
|
Locked and Loaded |
While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e or d results.
|
g
|
!
|
2
|
u"Zeb" Orrelios
|
33
|
|
fer>e
|
EUWmt
|
Locked and Loaded |
While you defend, c results are neutralized before d results.
|
:
|
/
|
6
|
uAnakin Skywalker
|
50
|
|
flr=
|
FUPYABm
|
Plated Hull |
After you fully execute a maneuver, if there is an enemy ship in your { at range 0-1 or in your }, you may spend 1 h to remove 1 stress token.
|
:
|
/
|
5
|
u"Odd Ball"
|
39
|
|
flr=
|
EUPYABm
|
Plated Hull |
After you fully execute a red maneuver or perform a red action, if there is an enemy ship in your }, you may acquire a lock on that ship.
|
:
|
/
|
4
|
u"Matchstick"
|
41
|
|
flr=
|
EUPYABm
|
Plated Hull |
While you perform a primary or p attack, you may reroll 1 attack die for each red token you have.
|
:
|
/
|
3
|
u"Broadside"
|
36
|
|
flr=
|
EUPYABm
|
Plated Hull |
While you perform a p attack, if your p indicator is in your £ or ¢, you may change 1 blank result to a f result.
|
:
|
/
|
3
|
Shadow Squadron Veteran
|
31
|
|
flr=
|
EUPYABm
|
Plated Hull |
Shadow Squadron has served since the early days of the Clone Wars, winning victories at Kadavo and against the flagship of Grievous, Malevolence. |
:
|
/
|
2
|
u"Goji"
|
29
|
|
flr=
|
UPYABm
|
Plated Hull |
While a friendly ship at range 0-3 defends, it may roll 1 additional defense die for each friendly bomb at range 0-1 of it. |
:
|
/
|
2
|
uR2-D2
|
31
|
|
alr=
|
EUPWYBm
|
Plated Hull |
At the start of the Engagement Phase, if there is an enemy ship in your |, gain 1 calculate token.
|
:
|
/
|
2
|
Red Squadron Bomber
|
30
|
|
flr=
|
UPYABm
|
Plated Hull |
At the battle of Geonosis, Red Squadron provided vital cover to the LAAT gunships deployed to secure the surface. |
\
|
/
|
4
|
uBarriss Offee
|
36
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
While a friendly ship at range 0-2 performs an attack, if the defender is in its }, you may spend 1 h to change 1 f result to a d result or 1 d result to a c result.
|
\
|
/
|
4
|
uLuminara Unduli
|
40
|
|
felrb
|
FAnm
|
Fine-tuned Controls |
While a friendly ship at range 0-2 defends, if it is not in the attacker's }, you may spend 1 h. If you do, change 1 c result to a d result or 1 d result to a f result.
|
+
|
.
|
5
|
uuPhlac-Arphocc Prototype
|
38
|
|
aelr>eb>a
|
ESMmn
|
Networked Calculations |
During the System Phase, you may spend your lock on a ship to look at that ship's dial. |
+
|
.
|
4
|
uDIS-T81
|
37
|
|
aelr>eb>a
|
ESMmn
|
Networked Calculations |
While you defend or perform an attack, you may spend 1 calculate token from a friendly ship in the enemy ship's firing arc to change 1 f result to an e or d result.
|
+
|
.
|
3
|
uuuFearsome Predator
|
36
|
|
aelr>eb>a
|
ESMmn
|
Networked Calculations |
Setup: After placing forces, assign the Fearful Prey condition to 1 enemy ship. |
+
|
.
|
3
|
uDIS-347
|
36
|
|
aelr>eb>a
|
ESMmn
|
Networked Calculations |
At the start of the Engagement Phase, you may acquire a lock on an object at range 1-3 that has a friendly lock. |
+
|
.
|
3
|
Separatist Interceptor
|
35
|
|
aelr>eb>a
|
ESMmn
|
Networked Calculations |
Deployed late in the Clone Wars, these aggressive starfighters, and the destructive buzz droids they carry, pose a serious threat to even veteran Jedi pilots. |
+
|
.
|
1
|
Colicoid Interceptor
|
34
|
|
aelr>eb>a
|
SMmn
|
Networked Calculations |
Designed by the Colicoid Creation Nest and manufactured by Phlac-Arphocc Automata Industries, the heuristic processors of Droid Tri-Fighters allow these deadly ships to analyze and adapt to enemy tactics in-flight. |
e
|
!
|
4
|
uGavin Darklighter
|
55
|
|
felr>lb>l
|
EXSPAm
|
Experimental Scanners |
While a friendly ship performs an attack, if the defender is in your {, the attacker may change 1 d result to a c result.
|
=
|
.
|
4
|
uDBS-404
|
31
|
|
alr>l=
|
PMBmn
|
Networked Calculations |
You can perform primary attacks at range 0. While you perform an attack at attack range 0-1, you must roll 1 additional die. After the attack hits, suffer 1 c damage.
|
=
|
.
|
3
|
uDBS-32C
|
40
|
|
alr>lj
|
SZmn
|
Networked Calculations |
At the start of the Engagement Phase, you may spend 1 calculate token to perform a o action. You cannot coordinate ships that do not have the Networked Calculations ship ability.
|
=
|
.
|
3
|
uuuBombardment Drone
|
30
|
|
alr>l=
|
SBBmn
|
Networked Calculations |
If you would drop a device, you may launch that device instead, using the same template. |
=
|
.
|
3
|
Separatist Bomber
|
29
|
|
alr>l=
|
PMBmn
|
Networked Calculations |
The droid armies of the Separatists are callous to the plight of civilians and make no effort to limit collateral damage. |
=
|
.
|
1
|
uuBaktoid Prototype
|
29
|
|
alr>l=
|
SMMmn
|
Networked Calculations |
While you perform a special attack, if a friendly ship with the Networked Calculations ship ability has a lock on the defender, you may ignore the f, a, or l requirement of that attack.
|
=
|
.
|
1
|
Techno Union Bomber
|
26
|
|
alr>l=
|
PMBmn
|
Networked Calculations |
Baktoid Armor Workshop developed the Hyena as a strike craft compatible with Trade Federation Vulture swarm tactics. |
p
|
#
|
4
|
uTel Trevura
|
44
|
|
f>Rl>Rr
|
ECPWYImt
|
|
If you would be destroyed, you may spend 1 g. If you do, discard all of your damage cards, suffer 5 d damage, and place yourself in reserves instead. At the start of the next Planning Phase, place yourself within range 1 of your player edge.
|
K
|
#
|
4
|
uTorani Kulda
|
48
|
|
flr=
|
EPMAIm
|
Dead to Rights |
After you perform an attack, each enemy ship in your } suffers 1 d damage unless it removes 1 green token.
|
s
|
#
|
2
|
uInaldra
|
30
|
|
felr
|
m
|
Weapon Hardpoint |
While you defend or perform an attack, you may suffer 1 d damage to reroll any number of your dice.
|
a
|
!
|
3
|
uSabine Wren
|
35
|
|
felrb
|
EEMn
|
Vectored Thrusters |
While you defend or perform an attack, if the attack range is 1 and you are in the enemy ship's {, you may change 1 of your results to an e or d result.
|
E
|
-
|
2
|
uRonith Blario
|
34
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
While you defend or perform an attack, if the enemy ship is in another friendly ship's p, you may spend 1 focus token from that friendly ship to change 1 of your f results to an e or d result.
|
Y
|
-
|
5
|
uRey
|
68
|
|
flbR
|
FMWWYImt
|
|
While you defend or perform an attack, if the enemy ship is in your {, you may spend 1 h to change 1 of your blank results to an e or d result.
|
%
|
!
|
3
|
uEzra Bridger
|
40
|
|
fo
|
FWAmt
|
Comms Shuttle |
While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e/d results.
|
%
|
!
|
2
|
u"Zeb" Orrelios
|
33
|
|
fo
|
EWAmt
|
Comms Shuttle |
While you defend, c results are neutralized before d results.
|
v
|
#
|
4
|
uPrince Xizor
|
51
|
|
flr>fb>f
|
EXPmt
|
Microthrusters |
While you defend, after the Neutralize Results step, another friendly ship at range 0-1 and in the attack arc may suffer 1 d or c damage. If it does, cancel 1 matching result.
|
x
|
!
|
5
|
uThane Kyrell
|
46
|
|
flr
|
EPAmn
|
|
While you perform an attack, you may spend 1 f, d, or c result to look at the defender's facedown damage cards, choose 1, and expose it.
|
x
|
!
|
4
|
uJek Porkins
|
44
|
|
flr
|
EPAmn
|
|
After you receive a stress token, you may roll 1 attack die to remove it. On a d result, suffer 1 d damage.
|
x
|
!
|
3
|
uBiggs Darklighter
|
47
|
|
flr
|
PAmn
|
|
While another friendly ship at range 0-1 defends, before the Neutralize Results step, if you are in the attack arc, you may suffer 1 d or c damage to cancel 1 matching result.
|
A
|
@
|
6
|
uDarth Vader
|
66
|
|
f>rlr
|
FSMm
|
Advanced Targeting Computer |
After you perform an action, you may spend 1 h to perform an action.
|
A
|
@
|
5
|
uMaarek Stele
|
44
|
|
f>rlr
|
ESMm
|
Advanced Targeting Computer |
While you perform an attack, if the defender would be dealt a faceup damage card, instead draw 3 damage cards, choose 1, and discard the rest. |
A
|
@
|
4
|
uVed Foslo
|
43
|
|
f>rlr
|
ESMm
|
Advanced Targeting Computer |
While you execute a maneuver, you may execute a maneuver of the same bearing and difficulty of a speed 1 higher or lower instead. |
A
|
@
|
3
|
uZertik Strom
|
40
|
|
f>rlr
|
SMm
|
Advanced Targeting Computer |
During the End Phase, you may spend a lock you have on an enemy ship to expose 1 of that ship's damage cards. |
A
|
@
|
3
|
Storm Squadron Ace
|
39
|
|
f>rlr
|
ESMm
|
Advanced Targeting Computer |
The TIE Advanced x1 was produced in limited quantities, but Sienar engineers incorporated many of its best qualities into their next TIE model: the TIE Interceptor. |
A
|
@
|
2
|
Tempest Squadron Pilot
|
36
|
|
f>rlr
|
SMm
|
Advanced Targeting Computer |
The TIE Advanced improved on the popular TIE/ln design by adding shielding, better weapons systems, curved solar panels, and a hyperdrive. |
D
|
@
|
6
|
uDarth Vader
|
112
|
|
felrb
|
FCMn
|
Full Throttle |
You cannot spend h except while attacking. While you perform an attack, you may spend 1 h to change 1 blank result to a d result.
|
D
|
@
|
3
|
uCaptain Dobbs
|
73
|
|
felrb
|
ESCMn
|
Full Throttle |
While another friendly ship at range 0-1 defends, before the Neutralize Results step, if you are in the attack arc and are not ionized, you may gain 1 ion token to cancel 1 d result.
|
O
|
+
|
5
|
uCommander Malarus
|
33
|
|
felr
|
EXm
|
|
At the start of the Engagement Phase, you may spend 1 g and gain 1 stress token. If you do, until the end of the round, while you defend or perform an attack, you may change all of your f results to e or d results.
|
F
|
!
|
3
|
uEzra Bridger
|
26
|
|
fer
|
Fm
|
|
While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e or d results.
|
F
|
!
|
2
|
u"Zeb" Orrelios
|
22
|
|
fer
|
m
|
|
While you defend, c results are neutralized before d results.
|
V
|
@
|
4
|
uMajor Vermeil
|
49
|
|
feoj
|
EWWm
|
Adaptive Ailerons |
While you perform an attack, if the defender does not have any green tokens, you may change 1 of your blank or f results to a d result.
|
!
|
+
|
4
|
u"Scorch"
|
35
|
|
flr>lb=>e
|
EXPMYBBm
|
Pursuit Thrusters |
While a friendly ship at range 0-1 performs a primary attack, it may spend 1 d result. If it does, after defending, the defender gains 1 strain token.
|
S
|
+
|
4
|
uCaptain Phasma
|
34
|
|
f>Re>Rl>Rr>R
|
ESXMYm
|
Heavy Weapon Turret |
While you defend, after the Neutralize Results step, another friendly ship at range 0-1 must suffer 1 d/c damage to cancel 1 matching result.
|
T
|
@
|
4
|
u"Countdown"
|
41
|
|
fer
|
EYBm
|
Adaptive Ailerons |
While you defend, after the Neutralize Results step, if you are not stressed, you may suffer 1 d damage and gain 1 stress token. If you do, cancel all dice results.
|
_
|
.
|
3
|
uDFS-081
|
23
|
|
alr>a
|
Mmn
|
Networked Calculations |
While a friendly ship at range 0-1 defends, it may spend 1 calculate token to change all c results to d results.
|
_
|
.
|
3
|
uuuPrecise Hunter
|
24
|
|
alr>a
|
Mmn
|
Networked Calculations |
While you perform an attack, if the defender is in your }, you may reroll 1 blank result.
|
_
|
.
|
3
|
Separatist Drone
|
21
|
|
alr>a
|
Mmn
|
Networked Calculations |
As the Clone Wars escalate, the Separatist Alliance continues to develop the technology of droid starfighters, as well as the tactical droids that command them. |
_
|
.
|
1
|
uDFS-311
|
23
|
|
alr>a
|
Mmn
|
Networked Calculations |
At the start of the Engagement Phase, you may transfer 1 of your calculate tokens to another friendly ship at range 0-3. |
_
|
.
|
1
|
uuHaor Chall Prototype
|
22
|
|
alr>a
|
Mmn
|
Networked Calculations |
After an enemy ship in your } at range 0-2 declares another friendly ship as the defender, you may perform a a or l action.
|
_
|
.
|
1
|
Trade Federation Drone
|
21
|
|
alr>a
|
Mmn
|
Networked Calculations |
The Trade Federation deployed countless Vulture Droids at the Battle of Naboo, and continues to use these inexpensive starfighters in the Clone Wars. |
t
|
#
|
4
|
uBossk
|
60
|
|
fil
|
ECMWWYImt
|
|
While you perform a primary attack, after the Neutralize Results step, you may spend 1 c result to add 2 d results.
|
z
|
#
|
4
|
uBossk
|
27
|
|
flr
|
EMIm
|
Pursuit Craft |
While you perform a primary attack, after the Neutralize Results step, you may spend 1 c result to add 2 d results.
|
A
|
/
|
3
|
uR2-C4
|
While you perform an attack, you may spend 1 evade token to change 1 f result to a d result.
|
A
|
/
|
3
|
uR7-A7
|
While you perform an attack, you may spend 1 g to change 1 d result to a c result.
|
C
|
|
4
|
Heavy Laser Cannon
|
Attack: After the Modify Attack Dice step, change all c results to d results.
|
C
|
|
6
|
Ion Cannon
|
Attack: If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
|
C
|
|
0
|
Jamming Beam
|
Attack: If this attack hits, all d/c results inflict jam tokens instead of damage.
|
C
|
|
4
|
Tractor Beam
|
Attack: If this attack hits, all d/c results inflict tractor tokens instead of damage.
|
G
|
|
5
|
Adaptive Shields
|
While another friendly ship at range 0-1 defends, if it is a smaller size than you, you may spend 1 * or 2 ( to cancel 1 d or c result.
|
V
|
@
|
4
|
uAgent of the Empire
|
You are a wing leader. Your wingmates must be 2, 3, 4, or 5 TIE/ln fighters. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 d or c damage to cancel a matching result.
|
Vt
|
!
|
4
|
uB6 Blade Wing Prototype
|
Add Y slot. Attack (l): Gain 1 ion token to perform this attack. If this attack hits, the defender suffers 1 additional d/c damage for each matching uncanceled result after the first.
|
V
|
+
|
4
|
uFirst Order Elite
|
You are a wing leader. Your wingmates must be 2 or 3 TIE/fo fighters or TIE/sf fighters. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 d or c damage to cancel a matching result.
|
V
|
/
|
4
|
Jedi Commander
|
Setup: Equip this side faceup. You are a wing leader. Your wingmates must be 2-5 V-19 Torrents or 2-5 Nimbus-class V-wings. Ater you are placed, flip this card. |
Jedi Commander
|
While your wingmates execute purple maneuvers, they treat those maneuvers as red instead. While you defend, up to 2 of your wingmates in the attack arc may each suffer 1 d/c damage to cancel 1 matching result.
|
V
|
!
|
4
|
uPhoenix Squadron
|
Setup: Equip ths side faceup. You are a wing leader. Your wingmates must be one of the following: 0-1 Attack Shuttle 0-1 Sheathipede-class Shuttle 0-5 RZ-1 A-wings After you are placed, flip this card. |
uPhoenix Squadron
|
At the start of the Planning Phase, 1 of your wingmates that is docked with you may join your wing without gaining a stress token. While you or your Attack Shuttle wingmate or Sheathipede-class wingmate defends, up to 2 of your RZ-1 A-wing wingmates in the attack arc may each suffer 1 d/c damage to cancel 1 matching result.
|
V
|
@
|
4
|
uShadow Wing
|
Setup: Equip this side faceup. You are a wing leader. Your wingmates must be 2-5 other ships of your type. After you are placed, flip this card. |
uShadow Wing
|
Your wingmates can perform r or b actions. If they do, they voluntarily split from the wing. While you defend, up to 2 of your wingmates in the attack arc may each suffer 1 d/c damage to cancel 1 matching result.
|
V
|
@
|
3
|
uuSkystrike Academy Class
|
Setup: Equip this side faceup. You are a wing leader. Your wingmates must be 2-5 TIE/ln Fighters with initiative lower than yours. After you are placed, flip this card. |
uuSkystrike Academy Class
|
After you barrel roll or boost, each of your wingmates is forced to split from the wing. While you defend, up to 5 of your wingmates in the attack arc may each suffer 1 d/c to cancel 1 matching result.
|
V
|
|
2
|
Veteran Wing Leader
|
You are a wing leader. Your wingmates must be 2, 3, 4, or 5 other ships of your ship type. While you defend, up to 2 of your wingmates in the attack arc may suffer 1 d or c damage to cancel a matching result.
|
VW
|
@
|
6
|
uAdmiral Ozzel
|
While a friendly large or huge ship at range 0-3 executes a maneuver, it may suffer 1 d damage to execute a maneuver of the same bearing and difficulty of a speed 1 higher or lower instead.
|
n
|
|
1
|
Alpha-3B "Besh"
|
While you perform a primary attack, you may spend your lock on the defender to change 1 of your blank or f results to a d result. Add B slot.
|
W
|
@
|
5
|
uAgent Kallus
|
Setup: After placing forces, assign the Hunted condition to 1 enemy ship. While you perform an attack against the ship with the Hunted condition, you may change 1 of your f results to a d result.
|
W
|
+
|
7
|
uAgent Terex
|
Setup: Equip this side faceup and place 3 calculate tokens on this card. At the start of the Engagement Phase, you may choose a friendly ship at range 0-3 and remove 1 calculate token from this card to have that ship gain a matching token. Then, if there are no calculate tokens on this card, flip it. |
uAgent Terex (Cyborg)
|
During the System Phase, roll 1 attack die. On a d or c result, gain 1 calculate token. Otherwise gain 1 jam token. Action: Transfer 1 calculate token or 1 jam token to a ship at range 0-3.
|
W
|
!
|
1
|
u"Chopper"
|
During the Perform Action step, you may perform 1 action, even while stressed. After you perform an action while stressed, suffer 1 d damage unless you expose 1 of your damage cards.
|
W
|
+
|
6
|
uCommander Malarus
|
Setup: Equip this side faceup. While a friendly non-limited ship at range 0-1 performs a primary attack, that ship may reroll 1 blank result. If it does and the attack does not hit, you must flip this card. |
uCommander Malarus (Perfected)
|
While you perform an attack, if the defender is in your }, you must convert all f results to d results and gain 1 stress token. Then, if you have 2 or more stress tokens, suffer 1 d damage.
|
W
|
@
|
14
|
uDarth Vader
|
At the start of the Engagement Phase, you may choose 1 ship in your firing arc at range 0-2 and spend 1 h. If you do, that ship suffers 1 d damage unless it chooses to remove 1 green token.
|
W
|
|
3
|
Freelance Slicer
|
While you defend, before attack dice are rolled, you may spend a lock you have on the attacker to roll 1 attack die. If you do, the attacker gains 1 jam token. Then, on a d or c result, gain 1 jam token.
|
W
|
.
|
3
|
uGeneral Grievous
|
While you defend, after the Neutralize Results step, if there are 2 or more d/c results, you may spend 1 g to cancel 1 d or c result. After a friendly ship is destroyed, recover 1 g.
|
W
|
!
|
4
|
uHera Syndulla
|
You can execute red maneuvers even while stressed. After you fully execute a red maneuver, if you have 3 or more stress tokens, remove 1 stress token and suffer 1 d damage.
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W
|
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2
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Novice Technician
|
At the end of the round, you may roll 1 attack die to repair 1 faceup damage card. Then on a d result, expose 1 damage card.
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W
|
!
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8
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uR2-D2
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During the End Phase, if you are damaged and not shielded, you may roll 1 attack die to recover 1 shield. On a d result, expose 1 of your damage cards.
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W
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!
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9
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uSaw Gerrera
|
While you perform an attack, you may suffer 1 d damage to change all of your f results to c results.
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W
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#
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2
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uUnkar Plutt
|
After you partially execute a maneuver, you may suffer 1 d damage to perform 1 white action.
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F
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5
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Foresight
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After an enemy ship executes a maneuver, you may spend 1 h to perform this attack against it as a bonus attack. Attack: You may change 1 f result to a d result; your dice cannot be modified otherwise.
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F
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6
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Malice
|
While you perform an attack, you may spend 1 h to change 1 f or d result to an c result. If you do, after you perform that attack, if the defender was dealt 1 or more faceup Pilot or Crew damage cards, recover 2 h.
|
F
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|
1
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Predictive Shot
|
After you declare an attack, if the defender is in your }, you may spend 1 h. If you do, during the Roll Defense Dice step, the defender cannot roll more defense dice than the number of your d/c results.
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F
|
|
0:4 1:4 2:4 3:8 4:16 5:24 6:32
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Supernatural Reflexes
|
Before you activate, you may spend 1 h to perform a r or b action. Then, if you performed an action you do not have on your action bar, suffer 1 d damage.
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Y
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.#
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6
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uBoba Fett
|
While you perform an attack, if there are no other ships in the attack arc, you may change 1 of your f results to a d result.
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Y
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#
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2
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uBT-1
|
While you perform an attack, you may change 1 d result to a c result for each stress token the defender has.
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Y
|
/
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4
|
uClone Commander Cody
|
After you perform an attack that missed, if 1 or more d/c results were neutralized, the defender gains 1 strain token.
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Y
|
#
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6
|
uDengar
|
After you defend, if the attacker is in your firing arc, you may spend 1 g. If you do, roll 1 attack die unless the attacker chooses to remove 1 green token. On a d or c result, the attacker suffers 1 d damage.
|
Y
|
#
|
1
|
uGreedo
|
While you perform an attack, you may spend 1 g to change 1 d result to a c result. While you defend, if your g is active, the attacker may change 1 d result to a c result.
|
Y
|
-
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10
|
uRey
|
While you defend or perform an attack, if the enemy ship is in your p, you may spend 1 h to change 1 of your blank results to a e or d result.
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Y
|
|
7
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Suppressive Gunner
|
While you perform an attack, you may spend 1 f result. If you do, the defender gains 1 deplete token unless it chooses to suffer 1 d damage.
|
H
|
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5
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Ion Cannon Battery
|
Setup: Equip this side faceup. Bonus Attack: Spend 1 (. If this attack hits, the defender suffers 1 c damage, and all d/c results inflict ion tokens instead of damage.
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Ion Cannon Battery (Offline)
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Offline After you engage, you may spend 2 ( to flip this card.
|
H
|
|
10
|
Turbolaser Battery
|
Setup: Equip this side faceup. Bonus Attack ( l): Spend 3 (. If this attack hits, add 3 d results.
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Turbolaser Battery (Offline)
|
Offline After you engage, you may spend 2 ( to flip this card.
|
HG
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|
4
|
Drill Beak
|
Setup: Equip this side faceup. You can perform this attack at range 0. Bonus Attack: Spend 1 (. If the attack range is 0, change all d results to c results.
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Drill Beak (Offline)
|
Offline Action: Spend 1 ( to repair this card.
|
HG
|
|
10
|
Proton Cannon Battery
|
Setup: Equip this side faceup. Bonus Attack: Change 1 d result to a c result. Bonus Attack: Spend 1 (. Change 1 d result to a c result.
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Proton Cannon Battery (Offline)
|
Offline Action: Spend 1 ( to repair this card.
|
I
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2
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Deadman's Switch
|
After you are destroyed, each other ship at range 0-1 suffers 1 d damage.
|
I
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3
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Feedback Array
|
Before you engage, you may gain 1 ion token and 1 disarm token. If you do, each ship at range 0 suffers 1 d damage.
|
MM
|
|
5
|
uDiamond-Boron Missiles
|
Attack ( l): Spend 1 g. After this attack hits, you may spend 1 g. If you do, each ship at range 0-1 of the defender with agility equal to or less than the defender's rolls 1 attack die and suffers 1 d/c damage for each matching result.
|
M
|
|
5
|
Homing Missiles
|
Attack ( l): Spend 1 g. After you declare the defender, the defender may choose to suffer 1 d damage. If it does, skip the Attack and Defense Dice steps and the attack is treated as hitting.
|
M
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2
|
Ion Missiles
|
Attack ( l): Spend 1 g. If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
|
M
|
|
5
|
Mag-Pulse Warheads
|
Attack ( l): Spend 1 g. If this attack hits, the defender suffers 1 c damage and gains 1 deplete and 1 jam token. Then cancel all d/c results.
|
m
|
|
2
|
Electronic Baffle
|
During the End Phase, you may suffer 1 d damage to remove 1 red token.
|
m
|
|
5
|
Static Discharge Vanes
|
Before you would gain 1 ion or jam token, if you are not stressed, you may choose another ship at range 0-1 and gain 1 stress token. If you do, the chosen ship gains that ion or jam token instead, then you suffer 1 d damage.
|
Z
|
.
|
5
|
uTV-94
|
While a friendly ship at range 0-3 performs a primary attack against a defender in its }, if there are 2 or fewer attack dice, it may spend 1 calculate token to add 1 d result.
|
E
|
|
1
|
Deadeye Shot
|
While you perform a primary attack, if the defender is in your }, you may spend 1 d result or change 1 c result to a d result. If you do, the defender exposes 1 of its damage cards.
|
E
|
+
|
1
|
Fanatical
|
While you perform a primary attack, if you are not shielded, you may change 1 f result to a d result.
|
E
|
#
|
3
|
Fearless
|
While you perform a { primary attack, if the attack range is 1 and you are in the defender's {, you may change 1 of your results to a d result.
|
E
|
|
2
|
Ion Limiter Override
|
After you fully execute a red maneuver, you may perform a r action, even while stressed. If you do, roll an attack die; on a d result gain 1 strain token, and on a c result, gain 1 ion token.
|
E
|
|
1
|
Marksmanship
|
While you perform an attack, if the defender is in your }, you may change 1 d result to a c result.
|
E
|
@
|
1
|
Ruthless
|
While you perform an attack, you may choose another friendly ship at range 0-1 of the defender. If you do, that ship suffers 1 d damage and you may change 1 of your die results to a d result.
|
E
|
.
|
2
|
Treacherous
|
While you defend, you may choose a ship obstructing the attack and spend 1 g. If you do, cancel 1 d or c result, and the ship you chose gains 1 strain token. After a ship at range 0-3 is destroyed, recover 1 g.
|
T
|
#
|
2
|
IG-RM Droids
|
While you perform an attack, if you are calculating, you may change 1 d result to a c result.
|
TY
|
#
|
5
|
Corsair Crew
|
While you perform an attack against a standard ship, you may spend 1 d result. If you do, the defender gains 1 deplete token.
|
X
|
|
5
|
Advanced Optics
|
While you perform an attack, you may spend 1 focus token to change 1 of your blank results to a d result.
|
t
|
.#
|
3
|
uSlave I
|
While you perform a { attack, if you are in the defender's {REARHALFARC}, you may change 1 d result to a c result. Add Y slot.
|
P
|
|
5
|
Adv. Proton Torpedoes
|
Attack ( l): Spend 1 g. Change 1 d result to a c result.
|
P
|
|
4
|
Ion Torpedoes
|
Attack ( l): Spend 1 g. If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
|
P
|
|
7
|
Plasma Torpedoes
|
Attack ( l): Spend 1 g. During the Neutralize Results step, c results are canceled before d results. After this attack hits, the defender loses 1 shield.
|
P
|
|
12
|
Proton Torpedoes
|
Attack ( l): Spend 1 g. Change 1 d result to a c result.
|
U
|
|
5
|
Ion Cannon Turret
|
Attack: If this attack hits, spend 1 d or c result to cause the defender to suffer 1 d damage. All remaining d/c results inflict ion tokens instead of damage.
|